Monday, May 4, 2015

Gaming Round-Up: May 4, 2015

Gamer Girl by Rob Shields 



Infographic: An illustrated guide to the best Star Wars video games

News: British judge rules the brain is a muscle, paving way for esports as sport

@KivaBay offers this comic about a homeless gamer and what it means to be a fan.

Anyone else could have saved her: Life is Strange gave my personal tragedy a score
"By giving me control of the situation in Life is Strange, developer Dontnod Entertainment suddenly forced me to inspect my own agency in my life. That has an emotional price attached. This is the power and beauty of games; what feels like an echo of pain in other art forms feels like a punch in the gut when the same topic is explored in a well-made game."

As Den of Geek asks Has Video Game Gore Gone Too Far? , Christian Today offers tips on How to enjoy violent video games without getting addicted.
At The Serious Work of Play, Corey Milne compares and contrasts the subtext of level design in Dark Souls’ Lodran and Demon’s Souls’ Boletaria.

Carmen Maria Machado on  The Video Game as Story and Experience and Why Alice Munro Should Play "Gone Home":
"The best video game of the past summer is Gone Home. The best story of the past summer is Gone Home. Consider it the newest addition to the canon of narratives that achieve Munro’s vision—even if it came in a shape no one was expecting."
Evolution Lab is a educational game from the Life on Earth Project and NOVA Labs
"What could you possibly have in common with a mushroom, or a dinosaur, or even a bacterium? More than you might think. In this Lab, you’ll puzzle out the evolutionary relationships linking together a spectacular array of species. Explore the tree of life and get a front row seat to what some have called the greatest show on Earth. That show is evolution."
Larry Vela preaches the importance of communication between gamers with different playstyle at Bell of Lost Souls.

Leigh Alexander mourns the end of an era and explains Why Silent Hill mattered.

Over at Kill Screen, David Chandler traces a literary history of Bloodborne and Stoker’s Dracula, specifically, how From Software mirrors the themes in Stoker's gothic classic.

This is a curiously accurate metaphor for contemporary DLC content.

Why read lengthy articles on the history of Atari when you can hear stories first-hand? Hear Nolan Bushnell (and a few others) tell all about how a little company named Syzygy became Atari, in clips both new(ish) and old; tune in for four episodes of Once Upon Atari, featuring Atari staff reminiscing about the good times and bad; and visit Alamogordo, New Mexico, home of rocket sled land-speed records and the grave of Ham, the first chimp in space, with Zak Penn as he digs for the truth behind the legend of the buried E.T. cartridges in Atari: Game Over with fans and Howard Scott Warshaw, the man who made the Atari E.T. game in five weeks.


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