Monday, December 1, 2014

Gaming Round-Up: December 1, 2014

Link Portrait by Photia


Interview: NPR talks with Amy Fredeen of the Cook Inlet Tribal Council about Never Alone, a video game designed as a way to help transmit traditional tribal stories to younger indigenous kids.

Interview: Warp Door interviewed the founder of itch.io, getting more recent details as to how the indie-focused store is growing.

News: Pro StarCraft player disqualified after tweeting he'd 'rape' female opponent

News: World’s Largest Video Games Collection Being Sold Again

Review: The horrifying truth of This War of Mine is that war isn't a game: "I hated playing This War of Mine. It’s unfair, brutally difficult, and depended on randomness more than my own skill. It felt impossible to win. And that makes it brilliant."

Review: Daniel Starkey comments on how happy he is, as an American Indian, that Never Alone was created as “an interactive piece of folklore.”

Anthony Burch at his blog No Wrong Way to Play decides to see what the consequences of the little sister decision is by never using any of the Adam earned from making a moral choice and finds the game lacking in its response.

Chris Plante complains at The Verge that We deserve better excuses for killing people in video games, citing Far Cry 4 as a prime example.  Generally speaking, I agree, but that never stops my inner twelve year-old from loving the challenge of blowing shit up.

From Lord of the Rings to Akira: 10 books every gamer should read

The Game of Thrones video game gets its first (brief) brooding trailer.

The Guardian writes about board games’ “golden age”, and celebrates the current surge of creativity and popularity in shared, non-digital game experiences. A good primer for people who think it’s all snakes and ladders out there.

I don't necessarily think that any of the games on Crave's list are actually all that surprising, but they are a fairly good representation of some of the best title of 2014.

Is everything good about Minecraft gone?  This Forbes piece does a savvy job of both explaining the virtues of Minecraft and explaining the ways it has been changing.

Joe Donnelly writes at the New Statesmen about about an American university course using Skyrim to teach lessons about the empire’s own decline.

The New Yorker goes long on esports, profiling one of the few women who play professionally, Scarlett and discussing StarCraft II like a boxing match.

Paul Tassi imagines How A Hunger Games Video Game Could Be Incredible

A selection of curious notes from videogame patch logs


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