Monday, October 20, 2014

Gaming Round-Up: October 20, 2014

Hunter // Titan // Warlock



News: Video game software still struggling despite Destiny release. Thanks to the launch of Activision's Destiny, the game industry managed a modest September but is still seeing a slump in software sales, according to NPD Group's latest monthly report.

6 Horror Movies That Would Make Great Video Games

Den of Geek remembers The 10 Scariest Monsters in Video Game History

Eurogamer's Jeffrey Matulef is optimistic that Alien: Isolation is the latest in an emerging trend of high-budget, first-person games that began with The Last of Us and BioShock Infinite that offer a more contemplative, sedate experience.

Frictional Thoughts: Alien, Amnesia And Horror Simulators


Gamasutra commemorates the 40th anniversary of Dungeons & Dragons and the many computer role-playing games the table top legend inspired.

Gamasutra continues to explore the ethics and legalities of video content paid for by developers and publishers. Mike Rose interviewed Mary Engle, associate director for Advertising Practices at the FTC, the US agency charged with protecting consumers, who says part of the responsibility lies with devs and publishers.

Hatred puts gamers in shoes of mass murderer.  I'm sure it'll spark another round of violence debates.

How the conversation about video games is changing.

Ian Bogost on Why Anything but Games Matters.

In the realm of play,  Brendan Keogh played Alien: Isolation and was often struck by its emergence and lack of “gamer-friendly” content.

At Medium, Jon Peterson writes at length about the history of wargames: "When the first edition of Dungeons & Dragons appeared in 1974, it did not call itself a role-playing game — the cover identified it as wargaming rules."

PC Gamer demonstrates how Alien: Isolation stacks up next to the aesthetics of the original film.

Polygon's Danielle Riendeau offers high praise for Alien: Isolation’s treatment of its protagonist.

At PopMatters Moving Pixels, Scott Juster takes a look at The Vanishing of Ethan Carter and the subtle ways it subverts player expectations.

On The Psychology of Video Games, Jamie Madigan laid out the psychology behind two aspects of Destiny‘s loot system – one good and one bad.


Over at Amusement Arcade, Rab Florence writes about hiding in lockers and British horror.


There’s a lot of stuff in Skyrim. Want to see how many items it takes to create an immersive village? Check out this screenshot of all the items contained in the town of Solitude.

We’re in a strange cultural moment, genre-enthusiasts. Are nerds automatically anti-bro? What responsibilities do gamers have? Are gaming wars the newest outbreak of the culture wars?

Words That Won't Sell explores how the innate level of detail given to the portrayal of cold utilitarian technology of Alien Isolation, makes it seem like a real living space.


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